Paper
1 July 1997 Defense applications of the CAVE (CAVE automatic virtual environment)
Scott K. Isabelle, Robert H. Gilkey, Robert V. Kenyon, George Valentino, John M. Flach, Curtis H. Spenny, Timothy R. Anderson
Author Affiliations +
Abstract
The CAVE is a multi-person, room-sized, high-resolution, 3D video and auditory environment, which can be used to present very immersive virtual environment experiences. This paper describes the CAVE technology and the capability of the CAVE system as originally developed at the Electronics Visualization Laboratory of the University of Illinois- Chicago and as more recently implemented by Wright State University (WSU) in the Armstrong Laboratory at Wright- Patterson Air Force Base (WPAFB). One planned use of the WSU/WPAFB CAVE is research addressing the appropriate design of display and control interfaces for controlling uninhabited aerial vehicles. The WSU/WPAFB CAVE has a number of features that make it well-suited to this work: (1) 360 degrees surround, plus floor, high resolution visual displays, (2) virtual spatialized audio, (3) the ability to integrate real and virtual objects, and (4) rapid and flexible reconfiguration. However, even though the CAVE is likely to have broad utility for military applications, it does have certain limitations that may make it less well- suited to applications that require 'natural' haptic feedback, vestibular stimulation, or an ability to interact with close detailed objects.
© (1997) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Scott K. Isabelle, Robert H. Gilkey, Robert V. Kenyon, George Valentino, John M. Flach, Curtis H. Spenny, and Timothy R. Anderson "Defense applications of the CAVE (CAVE automatic virtual environment)", Proc. SPIE 3057, Cockpit Displays IV: Flat Panel Displays for Defense Applications, (1 July 1997); https://doi.org/10.1117/12.277034
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CITATIONS
Cited by 2 scholarly publications.
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KEYWORDS
Virtual reality

Visualization

Unmanned aerial vehicles

Head

Projection systems

Computer simulations

Glasses

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