Paper
25 September 1998 3D terrain construction algorithm based on iterated function systems
Author Affiliations +
Proceedings Volume 3545, International Symposium on Multispectral Image Processing (ISMIP'98); (1998) https://doi.org/10.1117/12.323568
Event: International Symposium on Multispectral Image Processing, 1998, Wuhan, China
Abstract
A novel 3D-terrain construction algorithm is represented in this paper. Traditional construction algorithms based on terrain self-similitude often ignore its structural features. This algorithm not only guarantees the integral and local self-similitude of constructed terrain, but also describes its structural features realistically. Iterated function system is used to construct terrain structural lines first. Then heights are got and adjusted by washing- out algorithm. Structural features of constructed 3D-terrain with this algorithm is conforming to the natural scenes, so it is more similar to natural scenes.
© (1998) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Chen Huang and Jianguo Liu "3D terrain construction algorithm based on iterated function systems", Proc. SPIE 3545, International Symposium on Multispectral Image Processing (ISMIP'98), (25 September 1998); https://doi.org/10.1117/12.323568
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KEYWORDS
Iterated function systems

Fractal analysis

3D modeling

Computer graphics

Image processing

Visual process modeling

Data modeling

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