Paper
3 May 2000 Toward immersive clay modeling: interactive modeling with octrees
Elke Moritz, Falko Kuester, Bernd Hamann, Kenneth I. Joy, Hans Hagen
Author Affiliations +
Abstract
The described virtual clay modeling project explores the use of virtual environments (VES) for the simulation of two- handed clay modeling and sculpting tasks. Traditional clay modeling concepts are implemented and enhanced with new digital design tools leveraging from virtual reality (VR) and new input device technology. In particular, the creation of an intuitive and natural work environment for comfortable and unconstrained modeling is emphasized. VR projection devices, such as the Immersive WorkBench, shutter glasses, and pinch gloves, equipped with six-degrees-of-freedom trackers, are used to apply various virtual cutting tools to a volumetric data structure . The employment of an octree as underlying data structure for volume representation and manipulation in immersive environments allows real-time modeling of solids utilizing a suite of either geometrically or mathematically defined cutting and modeling tools.
© (2000) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Elke Moritz, Falko Kuester, Bernd Hamann, Kenneth I. Joy, and Hans Hagen "Toward immersive clay modeling: interactive modeling with octrees", Proc. SPIE 3957, Stereoscopic Displays and Virtual Reality Systems VII, (3 May 2000); https://doi.org/10.1117/12.384469
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Cited by 1 scholarly publication.
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KEYWORDS
Solid modeling

Data modeling

Mathematical modeling

Virtual reality

3D modeling

Computer aided design

Visualization

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