Paper
4 September 2003 Designing a system-on-system wargame
David O. Ross
Author Affiliations +
Abstract
The need for a System-on-System Wargame is identified and a design and development approach outlined. The wargame is designed in a modular and fractal manner with three nets (C3ISR, system, and environment), with each entity represented on each net. The term “Third Generation Wargame” is clarified. Several contracts supporting this effort have been completed, other contracts are in progress, and still others are in planning or pending award. An internal project is also in progress.
© (2003) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
David O. Ross "Designing a system-on-system wargame", Proc. SPIE 5091, Enabling Technologies for Simulation Science VII, (4 September 2003); https://doi.org/10.1117/12.500930
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Cited by 5 scholarly publications.
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KEYWORDS
Telecommunications

Warfare

Computer simulations

Fractal analysis

Analytical research

Error analysis

Surgery

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