Paper
23 June 2003 Fly-through viewpoint video system for multi-view soccer movie using viewpoint interpolation
Author Affiliations +
Proceedings Volume 5150, Visual Communications and Image Processing 2003; (2003) https://doi.org/10.1117/12.502968
Event: Visual Communications and Image Processing 2003, 2003, Lugano, Switzerland
Abstract
This paper presents a novel method for virtual view generation that allows viewers to fly through in a real soccer scene. A soccer match is captured by multiple cameras at a stadium and images of arbitrary viewpoints are synthesized by view-interpolation of two real camera images near the given viewpoint. In the proposed method, cameras do not need to be strongly calibrated, but epipolar geometry between the cameras is sufficient for the view-interpolation. Therefore, it can easily be applied to a dynamic event even in a large space, because the efforts for camera calibration can be reduced. A soccer scene is classified into several regions and virtual view images are generated based on the epipolar geometry in each region. Superimposition of the images completes virtual views for the whole soccer scene. An application for fly-through observation of a soccer match is introduced as well as the algorithm of the view-synthesis and experimental results..
© (2003) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Naho Inamoto and Hideo Saito "Fly-through viewpoint video system for multi-view soccer movie using viewpoint interpolation", Proc. SPIE 5150, Visual Communications and Image Processing 2003, (23 June 2003); https://doi.org/10.1117/12.502968
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Cited by 4 scholarly publications.
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KEYWORDS
Cameras

Video

3D modeling

Electroluminescent displays

3D image processing

Zoom lenses

Calibration

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