Paper
13 August 2004 The implementation of AI technologies in computer wargames
Author Affiliations +
Abstract
Computer wargames involve the most in-depth analysis of general game theory. The enumerated turns of a game like chess are dwarfed by the exponentially larger possibilities of even a simple computer wargame. Implementing challenging AI is computer wargames is an important goal in both the commercial and military environments. In the commercial marketplace, customers demand a challenging AI opponent when they play a computer wargame and are frustrated by a lack of competence on the part of the AI. In the military environment, challenging AI opponents are important for several reasons. A challenging AI opponent will force the military professional to avoid routine or set-piece approaches to situations and cause them to think much deeper about military situations before taking action. A good AI opponent would also include national characteristics of the opponent being simulated, thus providing the military professional with even more of a challenge in planning and approach. Implementing current AI technologies in computer wargames is a technological challenge. The goal is to join the needs of AI in computer wargames with the solutions of current AI technologies. This talk will address several of those issues, possible solutions, and currently unsolved problems.
© (2004) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
John A. Tiller "The implementation of AI technologies in computer wargames", Proc. SPIE 5423, Enabling Technologies for Simulation Science VIII, (13 August 2004); https://doi.org/10.1117/12.548276
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Cited by 5 scholarly publications.
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KEYWORDS
Artificial intelligence

Logic

Defense and security

Interfaces

Scientific research

Sensors

Standards development

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