Paper
5 March 2007 Skin: an interactive hyperstereoscopic electro installation
Helen-Nicole Kostis, Robert Kooima, John Kannenberg
Author Affiliations +
Proceedings Volume 6490, Stereoscopic Displays and Virtual Reality Systems XIV; 64901V (2007) https://doi.org/10.1117/12.703548
Event: Electronic Imaging 2007, 2007, San Jose, CA, United States
Abstract
It is the uniqueness of Virtual Reality as a medium that calls for the creation of hybrid realities which blur the finite boundaries between physical and digital existence. Virtual Reality's distinguishing features as an artistic medium embody a distinct form of aesthetics: it is a stereoscopic, immersive, interactive, performative, dynamic, and experiential medium. A Virtual Reality art piece manifests in multiple ways. It can present itself as an interactive virtual archetype, exploring concepts rendered from different perspectives, and as an impetus to challenge the platform's capabilities, not only theoretically as an artistic practice, but also by calling for the instantiation of authoring tools for the development of virtual reality experiences. The paradigm presented in this paper is a Virtual Reality art piece, called skin, 2006, developed on Electro, which is an open-source cross-platform development environment. skin, 2006, is an interactive hypersteroscopic high-definition audiovisual installation that explores a dialogue between physical and digital senses of "touch".
© (2007) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Helen-Nicole Kostis, Robert Kooima, and John Kannenberg "Skin: an interactive hyperstereoscopic electro installation", Proc. SPIE 6490, Stereoscopic Displays and Virtual Reality Systems XIV, 64901V (5 March 2007); https://doi.org/10.1117/12.703548
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Cited by 5 scholarly publications.
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KEYWORDS
Video

Skin

Virtual reality

Visualization

Cameras

Video processing

3D modeling

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