Paper
28 February 2014 Gestural interfaces for immersive environments
Todd Margolis
Author Affiliations +
Proceedings Volume 9012, The Engineering Reality of Virtual Reality 2014; 90120H (2014) https://doi.org/10.1117/12.2042363
Event: IS&T/SPIE Electronic Imaging, 2014, San Francisco, California, United States
Abstract
We are witnessing an explosion of new forms of Human Computer Interaction devices lately for both laboratory research and home use. With these new affordance in user interfaces (UI), how can gestures be used to improve interaction for large scale immersive display environments. Through the investigation of full body, head and hand tracking, this paper will discuss various modalities of gesture recognition and compare their usability to other forms of interactivity. We will explore a specific implementation of hand gesture tracking within a large tiled display environment for use with common collaborative media interaction activities.
© (2014) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Todd Margolis "Gestural interfaces for immersive environments", Proc. SPIE 9012, The Engineering Reality of Virtual Reality 2014, 90120H (28 February 2014); https://doi.org/10.1117/12.2042363
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KEYWORDS
Human-machine interfaces

Interfaces

Sensors

Video

Visualization

Cameras

Gesture recognition

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