Paper
6 April 1995 Application of artificial neural networks to gaming
Norio Baba, Tomio Kita, Kazuhiro Oda
Author Affiliations +
Abstract
Recently, neural network technology has been applied to various actual problems. It has succeeded in producing a large number of intelligent systems. In this article, we suggest that it could be applied to the field of gaming. In particular, we suggest that the neural network model could be used to mimic players' characters. Several computer simulation results using a computer gaming system which is a modified version of the COMMONS GAME confirm our idea.
© (1995) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Norio Baba, Tomio Kita, and Kazuhiro Oda "Application of artificial neural networks to gaming", Proc. SPIE 2492, Applications and Science of Artificial Neural Networks, (6 April 1995); https://doi.org/10.1117/12.205151
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CITATIONS
Cited by 9 scholarly publications.
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KEYWORDS
Neural networks

Computing systems

Artificial neural networks

Evolutionary algorithms

Intelligence systems

Computer simulations

Data modeling

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