Paper
22 March 1996 Computer-simulation gaming systems utilizing neural networks and genetic algorithms
Norio Baba, Tomio Kita, Yusuke Takagawara, Yoichi Erikawa, Kazuhiro Oda
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Abstract
In recent years, neural networks and genetic algorithms (GAs) have been studied quite extensively by many researchers. They have been applied to various actual problems. In this paper, neural networks and GAs are applied to the computer gaming system which is the modified version of the COMMONS GAME. It is shown that neural network technology is quite helpful for making a copy of each player's strategy in game playing. It is also shown that GAs can be utilized for making the game playing exciting. Further, applications of neural networks and GAs to the familiar computer simulation games `Nobunaga's Ambition' and `Sangokushi' are briefly introduced in the final part of this paper.
© (1996) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Norio Baba, Tomio Kita, Yusuke Takagawara, Yoichi Erikawa, and Kazuhiro Oda "Computer-simulation gaming systems utilizing neural networks and genetic algorithms", Proc. SPIE 2760, Applications and Science of Artificial Neural Networks II, (22 March 1996); https://doi.org/10.1117/12.235939
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CITATIONS
Cited by 7 scholarly publications.
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KEYWORDS
Neural networks

Computing systems

Computer simulations

Genetic algorithms

Evolutionary algorithms

Intelligence systems

Optimization (mathematics)

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