Davide Gadia received his M.Sc. (2003) and Ph.D. (2007) in Computer Science from the University of Milan. Currently he is Associate Professor at Department of Computer Science of University of Milan.
His research interests concern mainly Computer Graphics, Video Game programming, Procedural Content Generation for Computer Graphics and Video Games, Game Engine architectures, Virtual Reality, and Digital Imaging. He is involved in the research activities of the PONG (Playlab fOr inNovation in Games) Laboratory.
From 2014 to 2020, he was member of the Program Commitee of Stereoscopic Displays and Application Conference.
He has been the coordinator of the following research projects:
- 2010-2012: PRIN 2008 "Perceiving and acting in immersive virtual environments" (coordinator of Research Unit UNIMI)
- 2009-2010: “Visualization in Virtual Reality environments of photorealistic scenario based on illuminotectic data and measures - Urban Environments case study”, financed by ENEA
- 2008-2009: “Visualization in Virtual Reality environments of photorealistic scenario based on illuminotectic data and measures”, financed by ENEA
Since 2007, he has reviewed papers for:
- IEEE Transactions on Games
- IEEE Transactions on Multimedia
- Springer Multimedia Tools and Applications
- Springer The Visual Computer
- Springer Journal Signal Image and Video Processing
- Springer Journal of Real-Time Image Processing
- Elsevier Displays
- Elsevier Signal Processing: Image Communication
- Elsevier Journal of Cultural Heritage
- Elsevier International Journal of Human-Computer Studies
- IS&T Journal of Image Science and Technology
- SPIE Optical Engineering
- SPIE Journal of Electronic Imaging
- Journal of Virtual Reality and Broadcasting
In 2014, he was the Coordinator of Italian CIE Division 8: Image Technology.
His research interests concern mainly Computer Graphics, Video Game programming, Procedural Content Generation for Computer Graphics and Video Games, Game Engine architectures, Virtual Reality, and Digital Imaging. He is involved in the research activities of the PONG (Playlab fOr inNovation in Games) Laboratory.
From 2014 to 2020, he was member of the Program Commitee of Stereoscopic Displays and Application Conference.
He has been the coordinator of the following research projects:
- 2010-2012: PRIN 2008 "Perceiving and acting in immersive virtual environments" (coordinator of Research Unit UNIMI)
- 2009-2010: “Visualization in Virtual Reality environments of photorealistic scenario based on illuminotectic data and measures - Urban Environments case study”, financed by ENEA
- 2008-2009: “Visualization in Virtual Reality environments of photorealistic scenario based on illuminotectic data and measures”, financed by ENEA
Since 2007, he has reviewed papers for:
- IEEE Transactions on Games
- IEEE Transactions on Multimedia
- Springer Multimedia Tools and Applications
- Springer The Visual Computer
- Springer Journal Signal Image and Video Processing
- Springer Journal of Real-Time Image Processing
- Elsevier Displays
- Elsevier Signal Processing: Image Communication
- Elsevier Journal of Cultural Heritage
- Elsevier International Journal of Human-Computer Studies
- IS&T Journal of Image Science and Technology
- SPIE Optical Engineering
- SPIE Journal of Electronic Imaging
- Journal of Virtual Reality and Broadcasting
In 2014, he was the Coordinator of Italian CIE Division 8: Image Technology.
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